*Yes, this potentially includes both the Sha and the Nalak mounts, which would make it veritably insane, and a challenge even for people going on 450 mounts. Since Demon Hunters, unlike Warlocks, start at level 100, and an achievement about hunting demons is thematically appropriate, I feel this one should be included too.Ĭollect all the Cloud Serpent mounts available.* **Class mounts count toward the overall collection, even though they can't be used on other characters. *Assuming the drop rate will remain 1% for soloing, not 0.1%. I'm starting them off as super hard, but some of them could be taken down a notch to make them more accessible: Here are a few examples of what I have in mind. Wouldn't it be cool if there were more small scale achievements like " Awake the Drakes"? Independent challenges that don't really care what your total mount count is, but whether or not you have a full collection of a certain kind of mounts? They would be a great way to add a few older models to the game, an incentive for people who want to get into collecting, but are nowhere near 400 mounts, as well as potential challenges for even the most hardcore of collectors. We have the overarching meta that rewards us for every 50 mounts we add to our collection, and the frankly redundant FoSs for some of the older rare drops. If neither stat of the new creature is greater, evolve won’t trigger at all.I've been thinking lately that mount collecting achievements are rather limited. Wotc Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. Wotc When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger. Wotc If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats. If neither stat of the new creature is greater, the ability will do nothing. Wotc If evolve triggers, the stat comparison will happen again when the ability tries to resolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing. The first ability will resolve and put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. Wotc If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. You’ll put a +1/+1 counter on the creature with evolve. When the evolve trigger tries to resolve, its power is greater. In response, the 1/3 creature gets +2/-2. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. Wotc When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa.
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